WebSpeed. ******Coming Soon*********. I just had to show you guys 👀🤗. The new Grand Yantra Supreme- Affirmation Mendala🤩 Design I created. ️Explanation and design concept is pretty self explanatory, so to put it in simple words, ("In the all knowing we create the life that we want.") Using some of my favorite historically ancient ... WebJun 18, 2024 · #1 Zenogias Jun 18, 2024 @ 6:15pm That's quite hard to reduce from 20,000 triangle to 5000 triangles,If you don't know how to retopologize ,May be you can try Decimate if your model was build with the right topology,it won't screw your mesh so much. Anyway you still need to unwrap UV again since the meshes have been changed. #2
Blender - Using the Decimate Geometry tool to reduce triangle count …
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Verts and tri count really high - Unity Forum
WebMay 16, 2024 · We'll render n triangles worth of it, covering say half our 1080p screen, in a single draw call. If we weld all of our vertices and have no smoothing/texturing seams, then each triangle has 3 vertices and each vertex is shared by 6 triangles, so we have n/2 vertices. To render this we need to: Run the vertex shader at least n/2 times WebIf blender has a triangulate function, use it on your object and the polygon count would double provided that the model only had quads. I didn't know Blender didn't count triangles as well but I imagine it does, usually these apps show, all sorts of statistics, like face count (quads), verts, edges, uvs, tris. Alex WebMar 18, 2024 · Take a plain cube in Blender and save it in the Unity assets folder. Unity converts the mesh to triangles internally. In Blender the cube has 8 verts but in Unity it has 24. It may be due to the conversion process. tucaz85710, Mar 17, 2024 #7 bgolus Joined: Dec 7, 2012 Posts: 11,847 Blender is lying. earn program at careerlink